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Gaming studio

OnitMotion

Video game & mobile studio

by Les Artisans du Digital

We build games that last: a core loop worth coming back to, an economy that holds up, and engineering that does not break at the first traffic spike. The same standard we apply to high-traffic platforms, applied to games.

Why a game studio

A mobile game is not a website with sprites. It is a real-time system, an economy, and a promise of enjoyment renewed every single day.

Fifteen years building e-commerce platforms and high-traffic applications taught us one thing: what kills a product is almost never the technology. It is the absence of a loop. Games are the discipline that pushes that requirement furthest.

OnitMotion applies to games what we apply everywhere else: start from the metric, not the moodboard. D1, D7 and D30 retention. Session length. Tutorial completion rate. Those numbers drive the game design, not the other way around.

And we take a stance: no dark patterns, no pointless data collection, no aggressive advertising. A game can be both profitable and respectful. Awale Flow proves it.

The market has changed

2026 is no longer a volume market. It is a retention market.

$387B

Global mobile gaming market in 2026

All platforms combined

+0.8%

Download growth

Raw volume has flattened

+10.6%

In-app purchase growth

Value comes from loyal players

Hybrid casual

The model that replaced hyper-casual

Instant pickup, deeper progression

What the studio does

From playable concept to post-launch run.

🎯

Game design & core loop

Core loop, difficulty curve, progression, meta-game. We prototype the loop before drawing anything.

🎨

Art direction

Visual identity, illustration, game UI, animation. A style recognisable in a feed within half a second.

⚙️

Development

Unity, Godot or web depending on the project. iOS and Android builds, cloud saves, offline mode, performance on entry-level devices.

💰

In-app economy

Monetisation model, pricing, virtual currencies, seasons. Modelled and simulated before being coded.

📈

LiveOps & retention

Events, daily challenges, seasonal content, A/B testing. A game lives after launch or it dies.

🚀

Publishing & ASO

Store listings, screenshots, trailers, keywords, automated build pipeline. Launches are prepared, not improvised.

Our games

The OnitMotion catalogue.

Awale Flow

Playable in browser · iOS and Android coming soon

Sow light. Awaken your totem.

Mancala — the African seed-sowing game, thousands of years old — reimagined as a modern puzzle. Place your seeds to trigger cascading blooms, restore sanctuaries and awaken hand-illustrated totems. Zero advertising, zero data collection, fully playable offline.

🌱

7 seed types

Solar, Nature, Fusion, Ice, Brilliance, Shadow and Joker — each with its own power.

🏔️

4 kingdoms

Fire, Water, Wind and Earth. Every kingdom brings its own rules.

🏛️

Sanctuaries

Restore places and collect the before/after scenes.

⚔️

Challenges & duels

Daily challenge, friend duels and endless mode.

🔒

Zero data, zero ads

No account required, no data collected, 100% offline.

🎨

Handcrafted

Hand-illustrated totems and an original ambient soundtrack.

Play now

The stack

The tools we run in production.

🎮
Unity
2D/3D cross-platform
🕹️
Godot
Open source, léger
🔷
TypeScript
Web & tooling
☁️
Firebase
Backend & LiveOps
🗄️
Firestore
Sauvegardes temps réel
💳
RevenueCat
Achats in-app
📊
GameAnalytics
Rétention & funnels
🚀
Fastlane
CI/CD store

Got a game project?

Consumer game, branded game, serious game or product gamification — we always start the same way: a playable loop within weeks, so you validate before you invest.

Explore our offering
Next step

Let's transform your digital project together

Free 30-minute introductory call. We listen, understand, and propose. No commitment, no sales jargon.

15+ years of experience
200+ successful missions
Response within 24h
Free

First diagnostic with no commitment

24h

Guaranteed response time

Senior

Senior experts only