Why a game studio
A mobile game is not a website with sprites. It is a real-time system, an economy, and a promise of enjoyment renewed every single day.
Fifteen years building e-commerce platforms and high-traffic applications taught us one thing: what kills a product is almost never the technology. It is the absence of a loop. Games are the discipline that pushes that requirement furthest.
OnitMotion applies to games what we apply everywhere else: start from the metric, not the moodboard. D1, D7 and D30 retention. Session length. Tutorial completion rate. Those numbers drive the game design, not the other way around.
And we take a stance: no dark patterns, no pointless data collection, no aggressive advertising. A game can be both profitable and respectful. Awale Flow proves it.
The market has changed
2026 is no longer a volume market. It is a retention market.
Global mobile gaming market in 2026
All platforms combined
Download growth
Raw volume has flattened
In-app purchase growth
Value comes from loyal players
The model that replaced hyper-casual
Instant pickup, deeper progression
What the studio does
From playable concept to post-launch run.
Game design & core loop
Core loop, difficulty curve, progression, meta-game. We prototype the loop before drawing anything.
Art direction
Visual identity, illustration, game UI, animation. A style recognisable in a feed within half a second.
Development
Unity, Godot or web depending on the project. iOS and Android builds, cloud saves, offline mode, performance on entry-level devices.
In-app economy
Monetisation model, pricing, virtual currencies, seasons. Modelled and simulated before being coded.
LiveOps & retention
Events, daily challenges, seasonal content, A/B testing. A game lives after launch or it dies.
Publishing & ASO
Store listings, screenshots, trailers, keywords, automated build pipeline. Launches are prepared, not improvised.
Our games
The OnitMotion catalogue.
Awale Flow
Playable in browser · iOS and Android coming soonSow light. Awaken your totem.
Mancala — the African seed-sowing game, thousands of years old — reimagined as a modern puzzle. Place your seeds to trigger cascading blooms, restore sanctuaries and awaken hand-illustrated totems. Zero advertising, zero data collection, fully playable offline.
7 seed types
Solar, Nature, Fusion, Ice, Brilliance, Shadow and Joker — each with its own power.
4 kingdoms
Fire, Water, Wind and Earth. Every kingdom brings its own rules.
Sanctuaries
Restore places and collect the before/after scenes.
Challenges & duels
Daily challenge, friend duels and endless mode.
Zero data, zero ads
No account required, no data collected, 100% offline.
Handcrafted
Hand-illustrated totems and an original ambient soundtrack.
The stack
The tools we run in production.
Got a game project?
Consumer game, branded game, serious game or product gamification — we always start the same way: a playable loop within weeks, so you validate before you invest.
Explore our offeringLet's transform your digital project together
Free 30-minute introductory call. We listen, understand, and propose. No commitment, no sales jargon.
First diagnostic with no commitment
Guaranteed response time
Senior experts only